Milla Maxwell | Aselia | FANDOM powered by Wikia
Let's Play Tales of Xillia 2 by Sylphid - Part The Man Who Rules. I don't want to mess up the next pop quiz! The relationship between the two nations would be the least of our concerns if we ignored the fractured dimensions. I couldn't Jude / Milla, Alvin / Leia, Rowen / Elize, which is fine, but I kinda wish the partner. bornholm-sommerhus.info: Tales of Xillia 2: Collector's Edition - PlayStation 3: Video Games. Idea ListsExplore ShowroomScout | Style ExplorerTake the Home Style Quiz . his relationships with his companions, ultimately altering the course of the story. . Jude, Milla and the cast of the original Tales of Xillia from Rieze Maxia now. For Tales of Xillia 2 on the PlayStation 3, a GameFAQs message board topic titled "Jude-Milla Relationship (Spoilers!)" - Page 2.
As you can probably surmise, it would have been ridiculous easy from here for Leia to start disdaining or even hating Milla. As much as any Tales game, or any JRPG for that matter, expounds on the virtue of friendship, Xillia tackles this from various levels.
Jude-Milla Relationship (Spoilers!) - Tales of Xillia 2 Message Board for PlayStation 3 - GameFAQs
When a woman is jealous of another woman in the party, it usually manifests itself through conversations about bust sizes in the hot springs: Rather, Leia works toward improving herself as a person as well as a fighter. In this journey, Leia actually relies on and learns from Milla. In the same vein, while Milla may not entirely grasp the situation, by no means does she turn Leia away. In fact, the two have a very compelling friendship and respect each other immensely. This is what a love triangle plot should be: You want everyone to know how important your opinion is when in fact it doesn't do a thing to the future of Tales Series?
You don't want to acknowledge someone else see things differently and you have the need to put down their favorite pairing over and over again? You want to keep badmouthing a pairing so everyone start to see things your way even though most doesn't care about your opinion?
Sorry, I had to. I don't even like JudexMilla because they are annoying but at least I'm not complaining about it over and over again.
It was in his Character Episodes.
And given how you have to finish those, especially if you want to unlock the 'Besties' Trophy, it's annoying. His Episodes was about his spyrite technology, not about his doomed relationship or feelings for Milla. I don't care about them having any 'romantic' moments, I came here to see Jude thinking how he would come up with a breakthrough for spyrite technology. And that breakthrough being 'asking for help' I have to remind myself, he's only 16 years old, he's a moron simply because of that I never put other people's pairings down.
If there is someone who actually ships the pairing, fine. If that's what they ship, that's what they ship - I will not tell them, "You're stupid for shipping them" or anything like that. I mention how that's fine, but not for me.
I can see your point and definitely works for XIII. The Four Great Spirits give themselves up to reincarnated while telling Milla that she is now free to be anyone without being bound by the name "Milla Maxwell". They then obtain a light orb that contains Milla's memories, which they use on the Nia Khera Hallowmont.
There, Milla witnesses Jude and the group's struggle against Maxwell in the Temporal Crossroads and incarnates herself in a physical body, helping to first break Maxwell's barrier and then defeat him. In Elympios, Milla takes in the plight of a resource-starved world dependent on spyrix to function. As they travel and behold the world, Jude figures out that Milla died and returned as a spirit based on the fact that the aspyrixis is no longer functioning.
Milla confirms this fact, acknowledging that her time in the human realm is now limited.
- The Let's Play Archive
In the end, with all parties united in purpose, Maxwell dispels the schism and disappears. Milla ascends to the position of Maxwell and the Lord of Spirits, leaving for the Spirit Realm and keeping watch over all humans and spirits. Appearance and Personality First cut-in image for Tales of Xillia. Milla holds her duty of protecting the world above all else. She states that it is synonymous with the name Maxwell, being the lord of all spirits that it is her responsibility to protect all living things.
She shows a strong determination to play her role despite losing the power of the four great spirits early in the story. She shows that she is willing to go to any lengths to uphold her duty, at many points risking her very life to accomplish this.
At first, she even shows disregard for people if it were for the greater good, making her come across as downright cold at times.
She reasons this with her belief that getting emotional would keep her from fulfilling her mission. However, after spending time with the party, she learns a greater appreciation for individual life, eventually admitting to Jude that all life, whether human or spirit, is equal and precious to her. Having lived twenty years together with the Four Great Spirits, she has had little human contact except with her worshipers in Nia Khera. Her knowledge of human behavior stems from what she has read in books, leading her to have many odd mannerisms.
In particular, she heeds no mind to her rather light attire, claiming that it is comfortable and easy to move in, despite Jude's initial discomfort. Milla frequently muses at the behavior that makes humans "human", giving a lot of insight to Jude as they journey together.
Milla shows a rather deep fondness of food, not knowing the delight of eating for the first twenty years of her life. She is often caught drooling while any food subjects are mentioned. Fighting Style First cut-in image for Tales of Xillia 2.
Milla wields a traditional sword like many Tales protagonists.
Her stats gained from the Lilium Orb are rather balanced with a slight focus on intelligence and strength. Her physical artes mainly consist of close range attacks that use the blade of her sword or short range magic projectiles. She can also summon the four great spirits to do quick attacks, unlike other Tales games where spirits are used like spells and require an incantation time.
Through the "Magic Stance" skill, she can trade her quick melee slashes for a slower style consisting of ranged light strikes. Milla has Spirit Magic of elements from the four great spirits but focuses more on fire and wind, as well as having access to lightning, a combination of fire and wind, and light magic. She can be played as an offensive spell caster or as a melee attacker.
Her spirit-shifted artes allow for fast elemental damage, compared to spirit artes that requires incantation time but covers wide areas. Milla excels more in aerial combat, exemplified by her many aerial skills that allow for better mobility and damage while in midair. Almost all of her artes have aerial enabled with quick speed to allow combos to be easily performed.
While Milla is the secondary partner, any time the monster targeted by the primary partner is stunned, she will bind them with a magic circle, disabling the target while the former is free to attack.